As someone who has eaten way too much sugary food I think my gut-brain coupling may have had enough of this. A few weeks ago I had a sugar binge one night and the cognitive effects were impossible to ignore the next day. Fortunately after 2-3 days I was back to normal but of my sample size of one, and in my condition (which is pre-diabetic) I observed a clear link.
It was a good experience as it's prompted me to get more serious about cutting back sugar, implemented as long term, achievable habit change.
It simply depends on what your needs are IMO - You can do great magazine design in Affinity, brochures, flyers, logos all that stuff. The only thing I'd miss in InDesign is image expand probably.
Also if you're making video games, and you don't need to export multi-res textures and work on the edge of file formats for advanced texturing etc, if your budget and needs are served by Affinity why spend on Adobe?
I had a break from ChatGPT for a few months and got back onto it last week with some questions about game engines. I noticed that this time it's asking a lot of stuff when it looks like I'm coming to the end of my questions - like, "would you like me to go through with..." or "would you like me to help you with setting up..."
Previously it felt less this way but it was notable as it seemed to sense I was coming towards the end of my questions and wanted me to stick around.
In response to this, I was going to craft a comment that critiqued the critiques and began with the same wording as the critiques but instead I'll say this...
I'm keen to make a vector game and want something fast. I was excited to read about this thing but when I saw Lottie it made me think that the animations would be quite closed data-wise, whereas the game design I have in mind has dynamic animation that would happen on the fly, or be a mixture of preset animations with elements that react dynamically.
I'm an almost complete code novice so I was wondering if anyone can tell me if this solution would allow animations that are constructed in code rather than just play start to finish etc as a preset thing that can't be easily augmented.
Flat silhouetted icons have a more versatile set of contexts - much like flat text does. Sure, you can express a lot in an icon that's 3D and whatnot but it needs its own stage to 'act' and really come alive, or else it'll just look a bit small, hard to read or a set of them will look too dense and over-egged on a shelf. Maximalism is visually demanding, and whilst it'll look cool, the context is too small for those kind of gaudy claims of some huge game-changer in aesthetics.- It's not I don't welcome them, as I do like diversity, but this is not gonna be some game-changer like when skeuomorphics was binned by Apple.
Most people issues with flat design are the mixing of context. Buttons and icons are not the same. Just like normal text and links are not. And a button that have state (bold button in word processing) shouldn’t behave like something that doesn’t have one (flip button in image editing). Whether you like minimalism or not, these are constraints that impact usability. A lot of current designers eschew them.
An elderly friend of my partner's family had her Facebook account hacked some time ago. Every so often, I get a friend request from an account using her avatar with the same name, but with some characters appended or some slight different spelling.
When this happens, I submit a report to Facebook and a few days later I get a message from Facebook telling me they have reviewed my report and that they've ruled that the account is not in breach of their rules.
Any lawsuit or quagmire they get embroiled in has very little sympathy from me.
As someone who has no interest in using this facility, I find it interesting that the author 'enjoys' BNPL, when they are not the main customer (unless I'm mistaken, it's people with limited cash flow). Enjoy in what way? - I guess the economic mechanism being something that wasn't previously applied to a basic human need? - I think the answer there for me is that this is emblematic of late-stage capitalism (which may perhaps last 100s of years), but it's a fine example in my mind because there are much more serious problems that could be solved with getting food to people.
It was a good experience as it's prompted me to get more serious about cutting back sugar, implemented as long term, achievable habit change.